BRIDGEBORN, INC.
The USAID Knowledge Services Center (KSC) Research Series presents a document on the development application of serious games.
2012 · 8 pages

Abstract
Serious games are interactive digital experiences that combine elements of games and simulations to engage users in learning and problem-solving activities. The document highlights various examples of serious games developed for development projects. DANIDA, a Danish Ministry of Foreign Affairs, collaborated with Serious Games Interactive to develop a 3D online game called Wawis World. The game aims to educate players about the importance of environmental conservation and wildlife protection in Papua, Indonesia. Another game, Maya's Adventure, was created to teach school children about the everyday life of the Maya Indians in Guatemala. Babu's Team is a game that teaches school children about the everyday life of youngsters living in tribes in Uganda. Amnesty International developed an interactive world map to educate users about human rights issues worldwide. The map allows users to click on a country and access information on demographics and human rights issues. LOKK, a Danish NGO, collaborated with Serious Games Interactive to develop a game called Honor at Stake, which aims to inform users about honor-related conflicts and their impact on young people's lives. The European Union's Humanitarian Aid and Civil Protection (ECHO) developed an online game called ECHO - The City That Shouldn't Exist, which aims to inform and involve younger audiences in humanitarian aid and civil protection activities. The game communicates the four ECHO humanitarian principles: Neutrality, Humanity, Independence, and Impartiality. The World Bank Institute developed two serious games: Procurement Reforms Game and Participatory Budgeting Game. The Procurement Reforms Game aims to improve decision-makers' handling of reforms in relation to budgeting for a more prosperous future. The Participatory Budgeting Game is a strategic simulation game that engages stakeholders to build the necessary foundation for getting reforms passed. Other notable examples of serious games include Global Conflicts, Peacemaker, A Force More Powerful, Darfur is Dying, and Food Force. These games aim to educate users about conflict resolution, cultural training, and humanitarian aid. Academic articles on serious games include "Siren: Towards Adaptive Serious Games for Teaching Conflict Resolution" by Yannakakis et al. and "Serious Games for Immersive Cultural Training: Creating a Living World" by Zielke et al. These articles explore the potential of serious games in teaching conflict resolution and cultural training. The development application of serious games has the potential to engage users in learning and problem-solving activities, making complex issues more accessible and enjoyable. By leveraging the power of games and simulations, serious games can contribute to the achievement of development goals and improve the lives of people worldwide.
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