All Children Reading: A Grand Challenge for Development - Leaders for Literacy User Guides
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The Leaders for Literacy learning game is a 21st century skills development program designed for youth participants.
2019 · 36 pages

Abstract
The game is based on a futuristic illustrated short story called Andre's Story, which helps participants expand their worldviews and understand challenges to literacy. The story provides clues for research and serves as the foundation for eight missions that address specific literacy challenges in communities. The game is designed to build 21st century skills, including creative vision, deep collaboration, systems thinking, and empathy. Participants work in teams to develop solutions to address literacy challenges, and the game creates a learning environment that encourages youth to take action and advocate for literacy in their communities. The game has several key elements, including objectives, participants, timing, game components, story and characters, recruitment, orientation, team set-up and meetings, playing, scoring, prizes, and how the game creates learning. The objectives of the game are to help youth develop the skills they need to succeed in a rapidly changing world and to encourage them to take action and advocate for literacy in their communities. The game components include a story and characters, which are central to the game's design. The story is a futuristic illustrated short story that provides clues for research and serves as the foundation for the game's missions. The characters in the story are key to the game's design and are used to illustrate the challenges and consequences of not being able to read. Recruitment and orientation are also critical elements of the game. Participants are recruited to join the game, and they undergo an orientation process to learn about the game's objectives, rules, and expectations. Team set-up and meetings are also important, as participants work together in teams to develop solutions to address literacy challenges. Playing is the core of the game, and it involves participants working together to develop solutions to address literacy challenges. Scoring and prizes are also used to motivate participants and encourage them to work together effectively. The game creates learning through a combination of storytelling, research, and team-based problem-solving. The game is designed to be flexible and adaptable to different contexts and settings. It can be used in a variety of settings, including schools, community centers, and non-profit organizations. The game is also designed to be scalable, and it can be used with small or large groups of participants. Overall, the Leaders for Literacy learning game is a unique and innovative program that uses a combination of storytelling, research, and team-based problem-solving to build 21st century skills in youth participants. The game is designed to be flexible and adaptable to different contexts and settings, and it has the potential to make a significant impact in promoting literacy and education in communities around the world. The game's design is based on a social innovator's framework, which guides 21st century and social innovation skill development. The framework emphasizes the importance of creative vision, deep collaboration, systems thinking, and empathy in addressing complex social problems. The game's approach to learning is also based on a deep collaborator model, which emphasizes the importance of working together in teams to develop solutions to complex problems. The model is designed to promote collaboration, communication, and problem-solving skills in participants. The game's use of storytelling and research is also designed to promote critical thinking and problem-solving skills in participants. The game's story and characters are used to illustrate the challenges and consequences of not being able to read, and participants are encouraged to use research and critical thinking skills to develop solutions to address these challenges.
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Classification
2022USAID DEC